declare const _default: "\n\n struct ub_mesh {\n color : vec4f,\n depth: f32\n }\n\n @group(3) @binding(0) var ubMesh : ub_mesh;\n\n var pos : array = array(\n vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(-1.0, -1.0), vec2(1.0, -1.0)\n );\n\n struct VertexOutput {\n @builtin(position) position : vec4f\n }\n\n @vertex\n fn vertexMain(@builtin(vertex_index) vertexIndex : u32) -> VertexOutput {\n var output : VertexOutput;\n output.position = vec4(pos[vertexIndex], ubMesh.depth, 1.0);\n return output;\n }\n\n @fragment\n fn fragmentMain() -> @location(0) vec4f {\n return ubMesh.color;\n }\n"; export default _default;