/** * Rigid body has infinite mass and cannot move. * * @category Physics */ export const BODYTYPE_STATIC: "static"; /** * Rigid body is simulated according to applied forces. * * @category Physics */ export const BODYTYPE_DYNAMIC: "dynamic"; /** * Rigid body has infinite mass and does not respond to forces. It is moved by setting the * position and rotation of its entity. * * @category Physics */ export const BODYTYPE_KINEMATIC: "kinematic"; export const BODYGROUP_NONE: 0; export const BODYGROUP_DEFAULT: 1; export const BODYGROUP_DYNAMIC: 1; export const BODYGROUP_STATIC: 2; export const BODYGROUP_KINEMATIC: 4; export const BODYGROUP_ENGINE_1: 8; export const BODYGROUP_TRIGGER: 16; export const BODYGROUP_ENGINE_2: 32; export const BODYGROUP_ENGINE_3: 64; export const BODYGROUP_USER_1: 128; export const BODYGROUP_USER_2: 256; export const BODYGROUP_USER_3: 512; export const BODYGROUP_USER_4: 1024; export const BODYGROUP_USER_5: 2048; export const BODYGROUP_USER_6: 4096; export const BODYGROUP_USER_7: 8192; export const BODYGROUP_USER_8: 16384; export const BODYMASK_NONE: 0; export const BODYMASK_ALL: 65535; export const BODYMASK_STATIC: 2; export const BODYMASK_NOT_STATIC: number; export const BODYMASK_NOT_STATIC_KINEMATIC: number;