/** * Builds shaders for one debug texture sampling mode. * * @param {string} mode - Filtered color, unfilterable color, raw depth, or scene depth. * @param {string} encoding - The source texture's encoding. * @returns {ShaderDesc} Shader description. * @ignore */ export function createTextureShaderDesc(mode: string, encoding: string): ShaderDesc; import type { ShaderDesc } from '../../scene/materials/shader-material.js';