/** * Used to add and remove {@link CameraComponent}s from Entities. It also holds an array of all * active cameras. * * @category Graphics */ export class CameraComponentSystem extends ComponentSystem { /** * Holds all the active camera components. * * @type {CameraComponent[]} */ cameras: CameraComponent[]; id: string; ComponentType: typeof CameraComponent; initializeComponentData(component: any, data: any): void; cloneComponent(entity: any, clone: any): import("../component.js").Component; onBeforeRemove(entity: any, component: any): void; onAppPrerender(): void; addCamera(camera: any): void; removeCamera(camera: any): void; } import { ComponentSystem } from '../system.js'; import { CameraComponent } from './component.js';