export class SplatData { static calcSplatAabb(result: any, data: any): void; constructor(elements: any, performZScale?: boolean); elements: any; vertexElement: any; get numSplats(): any; transform(mat: any): void; getProp(name: any): any; addProp(name: any, storage: any): void; calcAabb(result: any, pred: any): boolean; calcFocalPoint(result: any, pred: any): void; renderWireframeBounds(app: any, worldMat: any): void; get isCompressed(): boolean; decompress(): SplatData; }