export class Render2d { constructor(device: any, maxQuads?: number); device: any; buffer: any; data: Float32Array; indexBuffer: any; prim: { type: any; indexed: boolean; base: number; count: number; }; quads: number; mesh: any; material: any; meshInstance: any; uniforms: { clr: Float32Array; }; targetSize: { width: any; height: any; }; quad(x: any, y: any, w: any, h: any, u: any, v: any, uw: any, uh: any, texture: any, wordFlag?: number): void; startFrame(): void; render(app: any, layer: any, graphTexture: any, wordsTexture: any, clr: any, height: any): void; }