/// import { IEventEmitter } from '../../../event-emitter/types'; import { EngineState } from '../../../../constants'; declare type RemotePlayerController = cast.framework.RemotePlayerController; import { IVideoOutput } from '../../types'; export default class StateEngine { private _eventEmitter; private _currentState; private _isMetadataLoaded; private _remotePlayerController; private _currentVolume; private _currentMute; private _output; constructor(eventEmitter: IEventEmitter, output: IVideoOutput, controller: RemotePlayerController); private _bindCallbacks; private _bindEvents; private _processEventFromVideo; private _checkVolumeChanges; setState(state: EngineState): void; get isMetadataLoaded(): boolean; get state(): EngineState; destroy(): void; } export {};