import GameObject, { emptyRenderFunction } from "./object"; export default class StaticBody extends GameObject { constructor({ x, y, rotation, width, height, image, color, layer, render, update, onCollide, }: { x?: number; y?: number; rotation?: number; width?: number; height?: number; image?: HTMLImageElement | null; color?: string | null; layer?: number; render?: emptyRenderFunction | null; update?: Function; onCollide?: (object: GameObject) => void; }); } //# sourceMappingURL=staticBody.d.ts.map