import { rect } from "./util/tools/collision"; declare type emptyRenderFunction = (this: GameObject, ctx: CanvasRenderingContext2D, self: GameObject) => void; declare class GameObject { x: number; y: number; rotation: number; width: number; height: number; image: HTMLImageElement | null; render: emptyRenderFunction | null; update: Function; color: string | null; layer: number; _randomId: number; onCollide: (object: GameObject) => void; constructor({ x, y, rotation, width, height, image, color, layer, render, update, onCollide }?: { x?: number; y?: number; rotation?: number; width?: number; height?: number; image?: HTMLImageElement | null; color?: string | null; layer?: number; render?: emptyRenderFunction | null; update?: Function; onCollide?: (object: GameObject) => void; }); _render(ctx: CanvasRenderingContext2D): void; collides(object: rect): boolean; } export default GameObject; export type { emptyRenderFunction }; //# sourceMappingURL=object.d.ts.map