import GameObject from "./object"; import Renderer from "./renderer"; export default class Camera { renderer: Renderer; lockedObject: GameObject | null; defaultPos: { x: number; y: number; }; pos: { x: number; y: number; }; minimums: { x: number; y: number; }; constructor(renderer: Renderer, defaultPos?: { x: number; y: number; }); lock(object: GameObject, { minXSpace, minYSpace, }?: { minXSpace?: number; minYSpace?: number; }): void; unlock(): void; update(): { x: number; y: number; }; } //# sourceMappingURL=camera.d.ts.map