// SPDX-License-Identifier: MIT pragma solidity ^0.8.15; import "src/libraries/DisputeTypes.sol"; //////////////////////////////////////////////////////////////// // `DisputeGameFactory` Errors // //////////////////////////////////////////////////////////////// /// @notice Thrown when a dispute game is attempted to be created with an unsupported game type. /// @param gameType The unsupported game type. error NoImplementation(GameType gameType); /// @notice Thrown when a dispute game that already exists is attempted to be created. /// @param uuid The UUID of the dispute game that already exists. error GameAlreadyExists(Hash uuid); /// @notice Thrown when the root claim has an unexpected VM status. /// Some games can only start with a root-claim with a specific status. /// @param rootClaim is the claim that was unexpected. error UnexpectedRootClaim(Claim rootClaim); //////////////////////////////////////////////////////////////// // `FaultDisputeGame` Errors // //////////////////////////////////////////////////////////////// /// @notice Thrown when a dispute game has already been initialized. error AlreadyInitialized(); /// @notice Thrown when a supplied bond is too low to cover the cost of the interaction. error InsufficientBond(); /// @notice Thrown when the transfer of credit to a recipient account reverts. error BondTransferFailed(); /// @notice Thrown when the `extraData` passed to the CWIA proxy is too long for the `FaultDisputeGame`. error ExtraDataTooLong(); /// @notice Thrown when a defense against the root claim is attempted. error CannotDefendRootClaim(); /// @notice Thrown when a claim is attempting to be made that already exists. error ClaimAlreadyExists(); /// @notice Thrown when a given claim is invalid (0). error InvalidClaim(); /// @notice Thrown when an action that requires the game to be `IN_PROGRESS` is invoked when /// the game is not in progress. error GameNotInProgress(); /// @notice Thrown when a move is attempted to be made after the clock has timed out. error ClockTimeExceeded(); /// @notice Thrown when the game is attempted to be resolved too early. error ClockNotExpired(); /// @notice Thrown when a move is attempted to be made at or greater than the max depth of the game. error GameDepthExceeded(); /// @notice Thrown when a step is attempted above the maximum game depth. error InvalidParent(); /// @notice Thrown when an invalid prestate is supplied to `step`. error InvalidPrestate(); /// @notice Thrown when a step is made that computes the expected post state correctly. error ValidStep(); /// @notice Thrown when a game is attempted to be initialized with an L1 head that does /// not contain the disputed output root. error L1HeadTooOld(); /// @notice Thrown when an invalid local identifier is passed to the `addLocalData` function. error InvalidLocalIdent(); /// @notice Thrown when resolving claims out of order. error OutOfOrderResolution(); /// @notice Thrown when resolving a claim that has already been resolved. error ClaimAlreadyResolved(); /// @notice Thrown when a parent output root is attempted to be found on a claim that is in /// the output root portion of the tree. error ClaimAboveSplit(); /// @notice Thrown on deployment if the split depth is greater than or equal to the max /// depth of the game. error InvalidSplitDepth();