// SPDX-License-Identifier: MIT pragma solidity ^0.8.15; import { IDisputeGame } from "src/dispute/interfaces/IDisputeGame.sol"; import { IFaultDisputeGame } from "src/dispute/interfaces/IFaultDisputeGame.sol"; import { IInitializable } from "src/dispute/interfaces/IInitializable.sol"; import { IBigStepper, IPreimageOracle } from "src/dispute/interfaces/IBigStepper.sol"; import { Clone } from "src/libraries/Clone.sol"; import { Types } from "src/libraries/Types.sol"; import { ISemver } from "src/universal/ISemver.sol"; import { LibClock } from "src/dispute/lib/LibUDT.sol"; import "src/libraries/DisputeTypes.sol"; import "src/libraries/DisputeErrors.sol"; /// @title FaultDisputeGame /// @notice An implementation of the `IFaultDisputeGame` interface. contract FaultDisputeGame is IFaultDisputeGame, Clone, ISemver { //////////////////////////////////////////////////////////////// // State Vars // //////////////////////////////////////////////////////////////// /// @notice The absolute prestate of the instruction trace. This is a constant that is defined /// by the program that is being used to execute the trace. Claim internal immutable ABSOLUTE_PRESTATE; /// @notice The max depth of the game. uint256 internal immutable MAX_GAME_DEPTH; /// @notice The max depth of the output bisection portion of the position tree. Immediately beneath /// this depth, execution trace bisection begins. uint256 internal immutable SPLIT_DEPTH; /// @notice The duration of the game. Duration internal immutable GAME_DURATION; /// @notice An onchain VM that performs single instruction steps on a fault proof program trace. IBigStepper internal immutable VM; /// @notice The genesis block number uint256 internal immutable GENESIS_BLOCK_NUMBER; /// @notice The genesis output root Hash internal immutable GENESIS_OUTPUT_ROOT; /// @notice The game type ID GameType internal immutable GAME_TYPE; /// @notice The global root claim's position is always at gindex 1. Position internal constant ROOT_POSITION = Position.wrap(1); /// @notice The starting timestamp of the game Timestamp public createdAt; /// @notice The timestamp of the game's global resolution. Timestamp public resolvedAt; /// @inheritdoc IDisputeGame GameStatus public status; /// @inheritdoc IFaultDisputeGame Hash public l1Head; /// @notice An append-only array of all claims made during the dispute game. ClaimData[] public claimData; /// @notice Credited balances for winning participants. mapping(address => uint256) public credit; /// @notice An internal mapping to allow for constant-time lookups of existing claims. mapping(ClaimHash => bool) internal claims; /// @notice An internal mapping of subgames rooted at a claim index to other claim indices in the subgame. mapping(uint256 => uint256[]) internal subgames; /// @notice Indicates whether the subgame rooted at the root claim has been resolved. bool internal subgameAtRootResolved; /// @notice Flag for the `initialize` function to prevent re-initialization. bool internal initialized; /// @notice Semantic version. /// @custom:semver 0.0.25 string public constant version = "0.0.25"; /// @param _gameType The type ID of the game. /// @param _absolutePrestate The absolute prestate of the instruction trace. /// @param _genesisBlockNumber The block number of the genesis block. /// @param _genesisOutputRoot The output root of the genesis block. /// @param _maxGameDepth The maximum depth of bisection. /// @param _splitDepth The final depth of the output bisection portion of the game. /// @param _gameDuration The duration of the game. /// @param _vm An onchain VM that performs single instruction steps on a fault proof program /// trace. constructor( GameType _gameType, Claim _absolutePrestate, uint256 _genesisBlockNumber, Hash _genesisOutputRoot, uint256 _maxGameDepth, uint256 _splitDepth, Duration _gameDuration, IBigStepper _vm ) { // The split depth cannot be greater than or equal to the max game depth. if (_splitDepth >= _maxGameDepth) revert InvalidSplitDepth(); GAME_TYPE = _gameType; ABSOLUTE_PRESTATE = _absolutePrestate; GENESIS_BLOCK_NUMBER = _genesisBlockNumber; GENESIS_OUTPUT_ROOT = _genesisOutputRoot; MAX_GAME_DEPTH = _maxGameDepth; SPLIT_DEPTH = _splitDepth; GAME_DURATION = _gameDuration; VM = _vm; } //////////////////////////////////////////////////////////////// // `IFaultDisputeGame` impl // //////////////////////////////////////////////////////////////// /// @inheritdoc IFaultDisputeGame function step(uint256 _claimIndex, bool _isAttack, bytes calldata _stateData, bytes calldata _proof) external { // INVARIANT: Steps cannot be made unless the game is currently in progress. if (status != GameStatus.IN_PROGRESS) revert GameNotInProgress(); // Get the parent. If it does not exist, the call will revert with OOB. ClaimData storage parent = claimData[_claimIndex]; // Pull the parent position out of storage. Position parentPos = parent.position; // Determine the position of the step. Position stepPos = parentPos.move(_isAttack); // INVARIANT: A step cannot be made unless the move position is 1 below the `MAX_GAME_DEPTH` if (stepPos.depth() != MAX_GAME_DEPTH + 1) revert InvalidParent(); // Determine the expected pre & post states of the step. Claim preStateClaim; ClaimData storage postState; if (_isAttack) { // If the step position's index at depth is 0, the prestate is the absolute // prestate. // If the step is an attack at a trace index > 0, the prestate exists elsewhere in // the game state. // NOTE: We localize the `indexAtDepth` for the current execution trace subgame by finding // the remainder of the index at depth divided by 2 ** (MAX_GAME_DEPTH - SPLIT_DEPTH), // which is the number of leaves in each execution trace subgame. This is so that we can // determine whether or not the step position is represents the `ABSOLUTE_PRESTATE`. preStateClaim = (stepPos.indexAtDepth() % (1 << (MAX_GAME_DEPTH - SPLIT_DEPTH))) == 0 ? ABSOLUTE_PRESTATE : _findTraceAncestor(Position.wrap(parentPos.raw() - 1), parent.parentIndex, false).claim; // For all attacks, the poststate is the parent claim. postState = parent; } else { // If the step is a defense, the poststate exists elsewhere in the game state, // and the parent claim is the expected pre-state. preStateClaim = parent.claim; postState = _findTraceAncestor(Position.wrap(parentPos.raw() + 1), parent.parentIndex, false); } // INVARIANT: The prestate is always invalid if the passed `_stateData` is not the // preimage of the prestate claim hash. // We ignore the highest order byte of the digest because it is used to // indicate the VM Status and is added after the digest is computed. if (keccak256(_stateData) << 8 != preStateClaim.raw() << 8) revert InvalidPrestate(); // Compute the local preimage context for the step. Hash uuid = _findLocalContext(_claimIndex); // INVARIANT: If a step is an attack, the poststate is valid if the step produces // the same poststate hash as the parent claim's value. // If a step is a defense: // 1. If the parent claim and the found post state agree with each other // (depth diff % 2 == 0), the step is valid if it produces the same // state hash as the post state's claim. // 2. If the parent claim and the found post state disagree with each other // (depth diff % 2 != 0), the parent cannot be countered unless the step // produces the same state hash as `postState.claim`. // SAFETY: While the `attack` path does not need an extra check for the post // state's depth in relation to the parent, we don't need another // branch because (n - n) % 2 == 0. bool validStep = VM.step(_stateData, _proof, uuid.raw()) == postState.claim.raw(); bool parentPostAgree = (parentPos.depth() - postState.position.depth()) % 2 == 0; if (parentPostAgree == validStep) revert ValidStep(); // Set the parent claim as countered. We do not need to append a new claim to the game; // instead, we can just set the existing parent as countered. parent.counteredBy = msg.sender; } /// @notice Generic move function, used for both `attack` and `defend` moves. /// @param _challengeIndex The index of the claim being moved against. /// @param _claim The claim at the next logical position in the game. /// @param _isAttack Whether or not the move is an attack or defense. function move(uint256 _challengeIndex, Claim _claim, bool _isAttack) public payable { // INVARIANT: Moves cannot be made unless the game is currently in progress. if (status != GameStatus.IN_PROGRESS) revert GameNotInProgress(); // Get the parent. If it does not exist, the call will revert with OOB. ClaimData memory parent = claimData[_challengeIndex]; // Compute the position that the claim commits to. Because the parent's position is already // known, we can compute the next position by moving left or right depending on whether // or not the move is an attack or defense. Position parentPos = parent.position; Position nextPosition = parentPos.move(_isAttack); uint256 nextPositionDepth = nextPosition.depth(); // INVARIANT: A defense can never be made against the root claim of either the output root game or any // of the execution trace bisection subgames. This is because the root claim commits to the // entire state. Therefore, the only valid defense is to do nothing if it is agreed with. if ((_challengeIndex == 0 || nextPositionDepth == SPLIT_DEPTH + 2) && !_isAttack) { revert CannotDefendRootClaim(); } // INVARIANT: A move can never surpass the `MAX_GAME_DEPTH`. The only option to counter a // claim at this depth is to perform a single instruction step on-chain via // the `step` function to prove that the state transition produces an unexpected // post-state. if (nextPositionDepth > MAX_GAME_DEPTH) revert GameDepthExceeded(); // When the next position surpasses the split depth (i.e., it is the root claim of an execution // trace bisection sub-game), we need to perform some extra verification steps. if (nextPositionDepth == SPLIT_DEPTH + 1) { _verifyExecBisectionRoot(_claim, _challengeIndex, parentPos, _isAttack); } // INVARIANT: The `msg.value` must be sufficient to cover the required bond. if (getRequiredBond(nextPosition) > msg.value) revert InsufficientBond(); // Fetch the grandparent clock, if it exists. // The grandparent clock should always exist unless the parent is the root claim. Clock grandparentClock; if (parent.parentIndex != type(uint32).max) { grandparentClock = claimData[parent.parentIndex].clock; } // Compute the duration of the next clock. This is done by adding the duration of the // grandparent claim to the difference between the current block timestamp and the // parent's clock timestamp. Duration nextDuration = Duration.wrap( uint64( // First, fetch the duration of the grandparent claim. grandparentClock.duration().raw() // Second, add the difference between the current block timestamp and the // parent's clock timestamp. + block.timestamp - parent.clock.timestamp().raw() ) ); // INVARIANT: A move can never be made once its clock has exceeded `GAME_DURATION / 2` // seconds of time. if (nextDuration.raw() > GAME_DURATION.raw() >> 1) revert ClockTimeExceeded(); // Construct the next clock with the new duration and the current block timestamp. Clock nextClock = LibClock.wrap(nextDuration, Timestamp.wrap(uint64(block.timestamp))); // INVARIANT: There cannot be multiple identical claims with identical moves on the same challengeIndex. Multiple // claims at the same position may dispute the same challengeIndex. However, they must have different // values. ClaimHash claimHash = _claim.hashClaimPos(nextPosition, _challengeIndex); if (claims[claimHash]) revert ClaimAlreadyExists(); claims[claimHash] = true; // Create the new claim. claimData.push( ClaimData({ parentIndex: uint32(_challengeIndex), counteredBy: address(0), claimant: msg.sender, bond: uint128(msg.value), claim: _claim, position: nextPosition, clock: nextClock }) ); // Set the parent claim as countered. claimData[_challengeIndex].counteredBy = msg.sender; // Update the subgame rooted at the parent claim. subgames[_challengeIndex].push(claimData.length - 1); // Emit the appropriate event for the attack or defense. emit Move(_challengeIndex, _claim, msg.sender); } /// @inheritdoc IFaultDisputeGame function attack(uint256 _parentIndex, Claim _claim) external payable { move(_parentIndex, _claim, true); } /// @inheritdoc IFaultDisputeGame function defend(uint256 _parentIndex, Claim _claim) external payable { move(_parentIndex, _claim, false); } /// @inheritdoc IFaultDisputeGame function addLocalData(uint256 _ident, uint256 _execLeafIdx, uint256 _partOffset) external { // INVARIANT: Local data can only be added if the game is currently in progress. if (status != GameStatus.IN_PROGRESS) revert GameNotInProgress(); (Claim starting, Position startingPos, Claim disputed, Position disputedPos) = _findStartingAndDisputedOutputs(_execLeafIdx); Hash uuid = _computeLocalContext(starting, startingPos, disputed, disputedPos); IPreimageOracle oracle = VM.oracle(); if (_ident == LocalPreimageKey.L1_HEAD_HASH) { // Load the L1 head hash oracle.loadLocalData(_ident, uuid.raw(), l1Head.raw(), 32, _partOffset); } else if (_ident == LocalPreimageKey.STARTING_OUTPUT_ROOT) { // Load the starting proposal's output root. oracle.loadLocalData(_ident, uuid.raw(), starting.raw(), 32, _partOffset); } else if (_ident == LocalPreimageKey.DISPUTED_OUTPUT_ROOT) { // Load the disputed proposal's output root oracle.loadLocalData(_ident, uuid.raw(), disputed.raw(), 32, _partOffset); } else if (_ident == LocalPreimageKey.STARTING_L2_BLOCK_NUMBER) { // Load the starting proposal's L2 block number as a big-endian uint64 in the // high order 8 bytes of the word. // If the starting position is 0 (invalid), the starting output root is genesis. Otherwise, // we add the index at depth + 1 to the genesis block number to get the L2 block number. uint256 l2Number = startingPos.raw() == 0 ? GENESIS_BLOCK_NUMBER : GENESIS_BLOCK_NUMBER + startingPos.traceIndex(SPLIT_DEPTH) + 1; oracle.loadLocalData(_ident, uuid.raw(), bytes32(l2Number << 0xC0), 8, _partOffset); } else if (_ident == LocalPreimageKey.CHAIN_ID) { // Load the chain ID as a big-endian uint64 in the high order 8 bytes of the word. oracle.loadLocalData(_ident, uuid.raw(), bytes32(block.chainid << 0xC0), 8, _partOffset); } else { revert InvalidLocalIdent(); } } /// @inheritdoc IFaultDisputeGame function l2BlockNumber() public pure returns (uint256 l2BlockNumber_) { l2BlockNumber_ = _getArgUint256(0x20); } //////////////////////////////////////////////////////////////// // `IDisputeGame` impl // //////////////////////////////////////////////////////////////// /// @inheritdoc IDisputeGame function gameType() public view override returns (GameType gameType_) { gameType_ = GAME_TYPE; } /// @inheritdoc IDisputeGame function resolve() external returns (GameStatus status_) { // INVARIANT: Resolution cannot occur unless the game is currently in progress. if (status != GameStatus.IN_PROGRESS) revert GameNotInProgress(); // INVARIANT: Resolution cannot occur unless the absolute root subgame has been resolved. if (!subgameAtRootResolved) revert OutOfOrderResolution(); // Update the global game status; The dispute has concluded. status_ = claimData[0].counteredBy == address(0) ? GameStatus.DEFENDER_WINS : GameStatus.CHALLENGER_WINS; resolvedAt = Timestamp.wrap(uint64(block.timestamp)); emit Resolved(status = status_); } /// @inheritdoc IFaultDisputeGame function resolveClaim(uint256 _claimIndex) external payable { // INVARIANT: Resolution cannot occur unless the game is currently in progress. if (status != GameStatus.IN_PROGRESS) revert GameNotInProgress(); ClaimData storage parent = claimData[_claimIndex]; // INVARIANT: Cannot resolve a subgame unless the clock of its root has expired uint64 parentClockDuration = parent.clock.duration().raw(); uint64 timeSinceParentMove = uint64(block.timestamp) - parent.clock.timestamp().raw(); if (parentClockDuration + timeSinceParentMove <= GAME_DURATION.raw() >> 1) { revert ClockNotExpired(); } uint256[] storage challengeIndices = subgames[_claimIndex]; uint256 challengeIndicesLen = challengeIndices.length; // INVARIANT: Cannot resolve subgames twice if (_claimIndex == 0 && subgameAtRootResolved) { revert ClaimAlreadyResolved(); } // Uncontested claims are resolved implicitly unless they are the root claim. Pay out the bond to the claimant // and return early. if (challengeIndicesLen == 0 && _claimIndex != 0) { // In the event that the parent claim is at the max depth, there will always be 0 subgames. If the // `counteredBy` field is set and there are no subgames, this implies that the parent claim was successfully // stepped against. In this case, we pay out the bond to the party that stepped against the parent claim. // Otherwise, the parent claim is uncontested, and the bond is returned to the claimant. address counteredBy = parent.counteredBy; address recipient = counteredBy == address(0) ? parent.claimant : counteredBy; _distributeBond(recipient, parent); return; } // Assume parent is honest until proven otherwise address countered = address(0); for (uint256 i = 0; i < challengeIndicesLen; ++i) { uint256 challengeIndex = challengeIndices[i]; // INVARIANT: Cannot resolve a subgame containing an unresolved claim if (subgames[challengeIndex].length != 0) revert OutOfOrderResolution(); ClaimData storage claim = claimData[challengeIndex]; // Ignore false claims if (claim.counteredBy == address(0)) { countered = claim.claimant; break; } } // If the parent was not successfully countered, pay out the parent's bond to the claimant. // If the parent was successfully countered, pay out the parent's bond to the challenger. _distributeBond(countered == address(0) ? parent.claimant : countered, parent); // Once a subgame is resolved, we percolate the result up the DAG so subsequent calls to // resolveClaim will not need to traverse this subgame. parent.counteredBy = countered; // Resolved subgames have no entries delete subgames[_claimIndex]; // Indicate the game is ready to be resolved globally. if (_claimIndex == 0) { subgameAtRootResolved = true; } } /// @inheritdoc IDisputeGame function rootClaim() public pure returns (Claim rootClaim_) { rootClaim_ = Claim.wrap(_getArgFixedBytes(0x00)); } /// @inheritdoc IDisputeGame function extraData() public pure returns (bytes memory extraData_) { // The extra data starts at the second word within the cwia calldata and // is 32 bytes long. extraData_ = _getArgDynBytes(0x20, 0x20); } /// @inheritdoc IDisputeGame function gameData() external view returns (GameType gameType_, Claim rootClaim_, bytes memory extraData_) { gameType_ = gameType(); rootClaim_ = rootClaim(); extraData_ = extraData(); } //////////////////////////////////////////////////////////////// // MISC EXTERNAL // //////////////////////////////////////////////////////////////// /// @inheritdoc IInitializable function initialize() external payable { // SAFETY: Any revert in this function will bubble up to the DisputeGameFactory and // prevent the game from being created. // // Implicit assumptions: // - The `gameStatus` state variable defaults to 0, which is `GameStatus.IN_PROGRESS` // - The dispute game factory will enforce the required bond to initialize the game. // // Explicit checks: // - The game must not have already been initialized. // - An output root cannot be proposed at or before the genesis block. // INVARIANT: The game must not have already been initialized. if (initialized) revert AlreadyInitialized(); // Do not allow the game to be initialized if the root claim corresponds to a block at or before the // configured genesis block number. if (l2BlockNumber() <= GENESIS_BLOCK_NUMBER) revert UnexpectedRootClaim(rootClaim()); // Revert if the calldata size is too large, which signals that the `extraData` contains more than expected. // This is to prevent adding extra bytes to the `extraData` that result in a different game UUID in the factory, // but are not used by the game, which would allow for multiple dispute games for the same output proposal to // be created. // Expected length: 0x46 (0x04 selector + 0x20 root claim + 0x20 extraData + 0x02 CWIA bytes) assembly { if gt(calldatasize(), 0x46) { // Store the selector for `ExtraDataTooLong()` & revert mstore(0x00, 0xc407e025) revert(0x1C, 0x04) } } // Set the root claim claimData.push( ClaimData({ parentIndex: type(uint32).max, counteredBy: address(0), claimant: tx.origin, bond: uint128(msg.value), claim: rootClaim(), position: ROOT_POSITION, clock: LibClock.wrap(Duration.wrap(0), Timestamp.wrap(uint64(block.timestamp))) }) ); // Set the game's starting timestamp createdAt = Timestamp.wrap(uint64(block.timestamp)); // Persist the blockhash of the parent block. l1Head = Hash.wrap(blockhash(block.number - 1)); // Set the game as initialized. initialized = true; } /// @notice Returns the length of the `claimData` array. function claimDataLen() external view returns (uint256 len_) { len_ = claimData.length; } /// @notice Returns the required bond for a given move kind. /// @param _position The position of the bonded interaction. /// @return requiredBond_ The required ETH bond for the given move, in wei. function getRequiredBond(Position _position) public pure returns (uint256 requiredBond_) { // TODO _position; requiredBond_ = 0; } /// @notice Claim the credit belonging to the recipient address. /// @param _recipient The owner and recipient of the credit. function claimCredit(address _recipient) external { // Remove the credit from the recipient prior to performing the external call. uint256 recipientCredit = credit[_recipient]; credit[_recipient] = 0; // Transfer the credit to the recipient. (bool success,) = _recipient.call{ value: recipientCredit }(hex""); if (!success) revert BondTransferFailed(); } //////////////////////////////////////////////////////////////// // IMMUTABLE GETTERS // //////////////////////////////////////////////////////////////// /// @notice Returns the absolute prestate of the instruction trace. function absolutePrestate() external view returns (Claim absolutePrestate_) { absolutePrestate_ = ABSOLUTE_PRESTATE; } /// @notice Returns the max game depth. function maxGameDepth() external view returns (uint256 maxGameDepth_) { maxGameDepth_ = MAX_GAME_DEPTH; } /// @notice Returns the split depth. function splitDepth() external view returns (uint256 splitDepth_) { splitDepth_ = SPLIT_DEPTH; } /// @notice Returns the game duration. function gameDuration() external view returns (Duration gameDuration_) { gameDuration_ = GAME_DURATION; } /// @notice Returns the address of the VM. function vm() external view returns (IBigStepper vm_) { vm_ = VM; } /// @notice Returns the genesis block number. function genesisBlockNumber() external view returns (uint256 genesisBlockNumber_) { genesisBlockNumber_ = GENESIS_BLOCK_NUMBER; } /// @notice Returns the genesis output root. function genesisOutputRoot() external view returns (Hash genesisOutputRoot_) { genesisOutputRoot_ = GENESIS_OUTPUT_ROOT; } //////////////////////////////////////////////////////////////// // HELPERS // //////////////////////////////////////////////////////////////// /// @notice Pays out the bond of a claim to a given recipient. /// @param _recipient The recipient of the bond. /// @param _bonded The claim to pay out the bond of. function _distributeBond(address _recipient, ClaimData storage _bonded) internal { // Set all bits in the bond value to indicate that the bond has been paid out. uint256 bond = _bonded.bond; if (bond == type(uint128).max) revert ClaimAlreadyResolved(); _bonded.bond = type(uint128).max; // Increase the recipient's credit. credit[_recipient] += bond; } /// @notice Verifies the integrity of an execution bisection subgame's root claim. Reverts if the claim /// is invalid. /// @param _rootClaim The root claim of the execution bisection subgame. function _verifyExecBisectionRoot( Claim _rootClaim, uint256 _parentIdx, Position _parentPos, bool _isAttack ) internal view { // The root claim of an execution trace bisection sub-game must: // 1. Signal that the VM panicked or resulted in an invalid transition if the disputed output root // was made by the opposing party. // 2. Signal that the VM resulted in a valid transition if the disputed output root was made by the same party. // If the move is a defense, the disputed output could have been made by either party. In this case, we // need to search for the parent output to determine what the expected status byte should be. Position disputedLeafPos = Position.wrap(_parentPos.raw() + 1); ClaimData storage disputed = _findTraceAncestor({ _pos: disputedLeafPos, _start: _parentIdx, _global: true }); uint8 vmStatus = uint8(_rootClaim.raw()[0]); if (_isAttack || disputed.position.depth() % 2 == SPLIT_DEPTH % 2) { // If the move is an attack, the parent output is always deemed to be disputed. In this case, we only need // to check that the root claim signals that the VM panicked or resulted in an invalid transition. // If the move is a defense, and the disputed output and creator of the execution trace subgame disagree, // the root claim should also signal that the VM panicked or resulted in an invalid transition. if (!(vmStatus == VMStatuses.INVALID.raw() || vmStatus == VMStatuses.PANIC.raw())) { revert UnexpectedRootClaim(_rootClaim); } } else if (vmStatus != VMStatuses.VALID.raw()) { // The disputed output and the creator of the execution trace subgame agree. The status byte should // have signaled that the VM succeeded. revert UnexpectedRootClaim(_rootClaim); } } /// @notice Finds the trace ancestor of a given position within the DAG. /// @param _pos The position to find the trace ancestor claim of. /// @param _start The index to start searching from. /// @param _global Whether or not to search the entire dag or just within an execution trace subgame. If set to /// `true`, and `_pos` is at or above the split depth, this function will revert. /// @return ancestor_ The ancestor claim that commits to the same trace index as `_pos`. function _findTraceAncestor( Position _pos, uint256 _start, bool _global ) internal view returns (ClaimData storage ancestor_) { // Grab the trace ancestor's expected position. Position traceAncestorPos = _global ? _pos.traceAncestor() : _pos.traceAncestorBounded(SPLIT_DEPTH); // Walk up the DAG to find a claim that commits to the same trace index as `_pos`. It is // guaranteed that such a claim exists. ancestor_ = claimData[_start]; while (ancestor_.position.raw() != traceAncestorPos.raw()) { ancestor_ = claimData[ancestor_.parentIndex]; } } /// @notice Finds the starting and disputed output root for a given `ClaimData` within the DAG. This /// `ClaimData` must be below the `SPLIT_DEPTH`. /// @param _start The index within `claimData` of the claim to start searching from. /// @return startingClaim_ The starting output root claim. /// @return startingPos_ The starting output root position. /// @return disputedClaim_ The disputed output root claim. /// @return disputedPos_ The disputed output root position. function _findStartingAndDisputedOutputs(uint256 _start) internal view returns (Claim startingClaim_, Position startingPos_, Claim disputedClaim_, Position disputedPos_) { // Fatch the starting claim. uint256 claimIdx = _start; ClaimData storage claim = claimData[claimIdx]; // If the starting claim's depth is less than or equal to the split depth, we revert as this is UB. if (claim.position.depth() <= SPLIT_DEPTH) revert ClaimAboveSplit(); // We want to: // 1. Find the first claim at the split depth. // 2. Determine whether it was the starting or disputed output for the exec game. // 3. Find the complimentary claim depending on the info from #2 (pre or post). // Walk up the DAG until the ancestor's depth is equal to the split depth. uint256 currentDepth; ClaimData storage execRootClaim = claim; while ((currentDepth = claim.position.depth()) > SPLIT_DEPTH) { uint256 parentIndex = claim.parentIndex; // If we're currently at the split depth + 1, we're at the root of the execution sub-game. // We need to keep track of the root claim here to determine whether the execution sub-game was // started with an attack or defense against the output leaf claim. if (currentDepth == SPLIT_DEPTH + 1) execRootClaim = claim; claim = claimData[parentIndex]; claimIdx = parentIndex; } // Determine whether the start of the execution sub-game was an attack or defense to the output root // above. This is important because it determines which claim is the starting output root and which // is the disputed output root. (Position execRootPos, Position outputPos) = (execRootClaim.position, claim.position); bool wasAttack = execRootPos.parent().raw() == outputPos.raw(); // Determine the starting and disputed output root indices. // 1. If it was an attack, the disputed output root is `claim`, and the starting output root is // elsewhere in the DAG (it must commit to the block # index at depth of `outputPos - 1`). // 2. If it was a defense, the starting output root is `claim`, and the disputed output root is // elsewhere in the DAG (it must commit to the block # index at depth of `outputPos + 1`). if (wasAttack) { // If this is an attack on the first output root (the block directly after genesis), the // starting claim nor position exists in the tree. We leave these as 0, which can be easily // identified due to 0 being an invalid Gindex. if (outputPos.indexAtDepth() > 0) { ClaimData storage starting = _findTraceAncestor(Position.wrap(outputPos.raw() - 1), claimIdx, true); (startingClaim_, startingPos_) = (starting.claim, starting.position); } else { startingClaim_ = Claim.wrap(GENESIS_OUTPUT_ROOT.raw()); } (disputedClaim_, disputedPos_) = (claim.claim, claim.position); } else { ClaimData storage disputed = _findTraceAncestor(Position.wrap(outputPos.raw() + 1), claimIdx, true); (startingClaim_, startingPos_) = (claim.claim, claim.position); (disputedClaim_, disputedPos_) = (disputed.claim, disputed.position); } } /// @notice Finds the local context hash for a given claim index that is present in an execution trace subgame. /// @param _claimIndex The index of the claim to find the local context hash for. /// @return uuid_ The local context hash. function _findLocalContext(uint256 _claimIndex) internal view returns (Hash uuid_) { (Claim starting, Position startingPos, Claim disputed, Position disputedPos) = _findStartingAndDisputedOutputs(_claimIndex); uuid_ = _computeLocalContext(starting, startingPos, disputed, disputedPos); } /// @notice Computes the local context hash for a set of starting/disputed claim values and positions. /// @param _starting The starting claim. /// @param _startingPos The starting claim's position. /// @param _disputed The disputed claim. /// @param _disputedPos The disputed claim's position. /// @return uuid_ The local context hash. function _computeLocalContext( Claim _starting, Position _startingPos, Claim _disputed, Position _disputedPos ) internal pure returns (Hash uuid_) { // A position of 0 indicates that the starting claim is the absolute prestate. In this special case, // we do not include the starting claim within the local context hash. if (_startingPos.raw() == 0) { uuid_ = Hash.wrap(keccak256(abi.encode(_disputed, _disputedPos))); } else { uuid_ = Hash.wrap(keccak256(abi.encode(_starting, _startingPos, _disputed, _disputedPos))); } } }