import { Geometry } from 'pixijs/core'; import type { IArrayBuffer } from 'pixijs/core'; /** * Standard 2D geometry used in PixiJS. * * Geometry can be defined without passing in a style or data if required. * @example * import { Geometry } from 'pixijs/browser'; * * const geometry = new Geometry(); * * geometry.addAttribute('positions', [0, 0, 100, 0, 100, 100, 0, 100], 2); * geometry.addAttribute('uvs', [0, 0, 1, 0, 1, 1, 0, 1], 2); * geometry.addIndex([0, 1, 2, 1, 3, 2]); * @memberof PIXI */ export declare class MeshGeometry extends Geometry { /** * Dirty flag to limit update calls on Mesh. For example, * limiting updates on a single Mesh instance with a shared Geometry * within the render loop. * @private * @default -1 */ _updateId: number; /** * @param {Float32Array|number[]} [vertices] - Positional data on geometry. * @param {Float32Array|number[]} [uvs] - Texture UVs. * @param {Uint16Array|number[]} [index] - IndexBuffer */ constructor(vertices?: IArrayBuffer, uvs?: IArrayBuffer, index?: IArrayBuffer); /** * If the vertex position is updated. * @readonly * @private */ get vertexDirtyId(): number; }