import { SHAPES } from '../const'; import { Rectangle } from './Rectangle'; /** * The Ellipse object is used to help draw graphics and can also be used to specify a hit area for displayObjects. * @memberof PIXI */ export declare class Ellipse { /** @default 0 */ x: number; /** @default 0 */ y: number; /** @default 0 */ width: number; /** @default 0 */ height: number; /** * The type of the object, mainly used to avoid `instanceof` checks * @default PIXI.SHAPES.ELIP * @see PIXI.SHAPES */ readonly type: SHAPES.ELIP; /** * @param x - The X coordinate of the center of this ellipse * @param y - The Y coordinate of the center of this ellipse * @param halfWidth - The half width of this ellipse * @param halfHeight - The half height of this ellipse */ constructor(x?: number, y?: number, halfWidth?: number, halfHeight?: number); /** * Creates a clone of this Ellipse instance * @returns {PIXI.Ellipse} A copy of the ellipse */ clone(): Ellipse; /** * Checks whether the x and y coordinates given are contained within this ellipse * @param x - The X coordinate of the point to test * @param y - The Y coordinate of the point to test * @returns Whether the x/y coords are within this ellipse */ contains(x: number, y: number): boolean; /** * Returns the framing rectangle of the ellipse as a Rectangle object * @returns The framing rectangle */ getBounds(): Rectangle; toString(): string; }