import { Texture } from 'pixijs/core'; import type { Matrix } from 'pixijs/core'; /** * Fill style object for Graphics. * @memberof PIXI */ export declare class FillStyle { /** * The hex color value used when coloring the Graphics object. * @default 0xFFFFFF */ color: number; /** The alpha value used when filling the Graphics object. */ alpha: number; /** * The texture to be used for the fill. * @default 0 */ texture: Texture; /** * The transform applied to the texture. * @default null */ matrix: Matrix; /** If the current fill is visible. */ visible: boolean; constructor(); /** Clones the object */ clone(): FillStyle; /** Reset */ reset(): void; /** Destroy and don't use after this. */ destroy(): void; }