{"version":3,"file":"FXAAFilter.mjs","sources":["../src/FXAAFilter.ts"],"sourcesContent":["import { Filter } from 'pixijs/core';\nimport fragment from './fxaa.frag';\nimport vertex from './fxaa.vert';\n\n/**\n * Basic FXAA (Fast Approximate Anti-Aliasing) implementation based on the code on geeks3d.com\n * with the modification that the texture2DLod stuff was removed since it is unsupported by WebGL.\n * @see https://github.com/mitsuhiko/webgl-meincraft\n * @memberof PIXI\n */\nexport class FXAAFilter extends Filter\n{\n    constructor()\n    {\n        // TODO - needs work\n        super(vertex, fragment);\n    }\n}\n"],"names":[],"mappings":";;;;AAUO,MAAM,mBAAmB,MAChC,CAAA;AAAA,EACI,WACA,GAAA;AAEI,IAAA,KAAA,CAAM,QAAQ,QAAQ,CAAA,CAAA;AAAA,GAC1B;AACJ;;;;"}