/** * Maps gl blend combinations to WebGL. * @memberof PIXI * @function mapWebGLBlendModesToPixi * @private * @param {WebGLRenderingContext} gl - The rendering context. * @param {number[][]} [array=[]] - The array to output into. * @returns {number[][]} Mapped modes. */ export declare function mapWebGLBlendModesToPixi(gl: WebGLRenderingContextBase, array?: number[][]): number[][];