import type { ExtensionMetadata } from 'pixijs/extensions'; import type { ICanvas } from 'pixijs/settings'; import type { IRenderingContext } from '../IRenderer'; import type { Renderer } from '../Renderer'; import type { ISystem } from '../system/ISystem'; import type { WebGLExtensions } from './WebGLExtensions'; export interface ISupportDict { uint32Indices: boolean; } export interface ContextOptions { context?: IRenderingContext; /** * Use premultipliedAlpha instead * @deprecated since 7.0.0 */ useContextAlpha?: boolean | 'notMultiplied'; premultipliedAlpha?: boolean; powerPreference?: WebGLPowerPreference; preserveDrawingBuffer?: boolean; antialias?: boolean; } /** * System plugin to the renderer to manage the context. * @memberof PIXI */ export declare class ContextSystem implements ISystem { /** @ignore */ static extension: ExtensionMetadata; /** * Either 1 or 2 to reflect the WebGL version being used. * @readonly */ webGLVersion: number; /** * Features supported by current context. * @type {object} * @readonly * @property {boolean} uint32Indices - Support for 32-bit indices buffer. */ readonly supports: ISupportDict; preserveDrawingBuffer: boolean; powerPreference: WebGLPowerPreference; /** * Pass-thru setting for the canvas' context `alpha` property. This is typically * not something you need to fiddle with. If you want transparency, use `backgroundAlpha`. * @member {boolean} * @deprecated since 7.0.0 */ useContextAlpha: boolean | 'notMultiplied'; protected CONTEXT_UID: number; protected gl: IRenderingContext; /** * Extensions available. * @type {object} * @readonly * @property {WEBGL_draw_buffers} drawBuffers - WebGL v1 extension * @property {WEBGL_depth_texture} depthTexture - WebGL v1 extension * @property {OES_texture_float} floatTexture - WebGL v1 extension * @property {WEBGL_lose_context} loseContext - WebGL v1 extension * @property {OES_vertex_array_object} vertexArrayObject - WebGL v1 extension * @property {EXT_texture_filter_anisotropic} anisotropicFiltering - WebGL v1 and v2 extension */ extensions: WebGLExtensions; private renderer; /** @param renderer - The renderer this System works for. */ constructor(renderer: Renderer); /** * `true` if the context is lost * @readonly */ get isLost(): boolean; /** * Handles the context change event. * @param {WebGLRenderingContext} gl - New WebGL context. */ protected contextChange(gl: IRenderingContext): void; init(options: ContextOptions): void; /** * Initializes the context. * @protected * @param {WebGLRenderingContext} gl - WebGL context */ initFromContext(gl: IRenderingContext): void; /** * Initialize from context options * @protected * @see https://developer.mozilla.org/en-US/docs/Web/API/HTMLCanvasElement/getContext * @param {object} options - context attributes */ initFromOptions(options: WebGLContextAttributes): void; /** * Helper class to create a WebGL Context * @param canvas - the canvas element that we will get the context from * @param options - An options object that gets passed in to the canvas element containing the * context attributes * @see https://developer.mozilla.org/en/docs/Web/API/HTMLCanvasElement/getContext * @returns {WebGLRenderingContext} the WebGL context */ createContext(canvas: ICanvas, options: WebGLContextAttributes): IRenderingContext; /** Auto-populate the {@link PIXI.ContextSystem.extensions extensions}. */ protected getExtensions(): void; /** * Handles a lost webgl context * @param {WebGLContextEvent} event - The context lost event. */ protected handleContextLost(event: WebGLContextEvent): void; /** Handles a restored webgl context. */ protected handleContextRestored(): void; destroy(): void; /** Handle the post-render runner event. */ protected postrender(): void; /** * Validate context. * @param {WebGLRenderingContext} gl - Render context. */ protected validateContext(gl: IRenderingContext): void; }