import { CompressedTextureResource } from '../resources'; /** * Parses the DDS file header, generates base-textures, and puts them into the texture cache. * @see https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds-pguide * @param arrayBuffer * @memberof PIXI */ export declare function parseDDS(arrayBuffer: ArrayBuffer): CompressedTextureResource[];