import { Sprite, Texture } from "pixi.js"; import { GameObject } from "../GameObject"; export declare class Image extends GameObject { display: Sprite; protected _width: number; protected _height: number; /** * 这两个参数主要用于解决从来没有执行过resize或没有宽高进行赋值的情况下,使用默认纹理的宽高进行配置 */ private _isSetWidth; private _isSetHeight; get width(): number; set width(val: number); get height(): number; set height(val: number); get texture(): Texture; set texture(tex: Texture); resize(): void; }