import { Sprite } from "@pixi/sprite"; import { Texture, Resource } from "@pixi/core"; import { Matrix4x4 } from "../transform/matrix"; export declare class ProjectionSprite extends Sprite { private _pixelsPerUnit; distanceFromCamera: number; modelViewProjection: Matrix4x4; constructor(texture?: Texture); get pixelsPerUnit(): number; set pixelsPerUnit(value: number); calculateVertices(): void; }