import { PickingHitArea } from "./picking-hitarea"; import { Renderer } from "@pixi/core"; export declare class PickingMap { private _renderer; private _pixels; private _output; private _shader; private _update; constructor(_renderer: Renderer, size: number); destroy(): void; resizeToAspect(): void; containsId(x: number, y: number, id: Uint8Array): boolean; update(hitAreas: PickingHitArea[]): void; private _matrix; renderHitArea(hitArea: PickingHitArea): void; }