export declare class Vec3 { static set(x: number, y: number, z: number, out?: Float32Array): Float32Array; static fromValues(x: number, y: number, z: number): Float32Array; static create(): Float32Array; static add(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array; static transformQuat(a: Float32Array, q: Float32Array, out?: Float32Array): Float32Array; static subtract(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array; static scale(a: Float32Array, b: number, out?: Float32Array): Float32Array; static dot(a: Float32Array, b: Float32Array): number; static normalize(a: Float32Array, out?: Float32Array): Float32Array; static cross(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array; static transformMat4(a: Float32Array, m: Float32Array, out?: Float32Array): Float32Array; static copy(a: Float32Array, out?: Float32Array): Float32Array; static magnitude(a: Float32Array): number; static squaredMagnitude(a: Float32Array): number; static inverse(a: Float32Array, out?: Float32Array): Float32Array; static negate(a: Float32Array, out?: Float32Array): Float32Array; static multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array; static distance(a: Float32Array, b: Float32Array): number; static squaredDistance(a: Float32Array, b: Float32Array): number; static lerp(a: Float32Array, b: Float32Array, t: number, out?: Float32Array): Float32Array; }