import { Renderer, State } from "@pixi/core"; import { DRAW_MODES } from "@pixi/constants"; import { MeshGeometry3D } from "../../mesh/geometry/mesh-geometry"; import { Mesh3D } from "../../mesh/mesh"; import { MeshShader } from "../../mesh/mesh-shader"; export declare class StandardShader extends MeshShader { private _instancing; static build(renderer: Renderer, features: string[]): StandardShader; get name(): string; createShaderGeometry(geometry: MeshGeometry3D, instanced: boolean): import("@pixi/core").Geometry; render(mesh: Mesh3D, renderer: Renderer, state: State, drawMode: DRAW_MODES): void; }