import { Geometry } from "@pixi/core"; import { InstancedMesh3D } from "../../mesh/instanced-mesh"; export declare class StandardShaderInstancing { private _maxInstances; private _modelMatrix; private _normalMatrix; private _baseColor; constructor(); expandBuffers(instanceCount: number): void; updateBuffers(instances: InstancedMesh3D[]): void; addGeometryAttributes(geometry: Geometry): void; }