import { BaseTexture, Texture } from "@pixi/core"; import { TextureTransform } from "../../texture/texture-transform"; /** * Represents a texture which can have a transform. */ export declare class StandardMaterialTexture extends Texture { uvSet?: number | undefined; /** The transform to use for this texture. */ transform?: TextureTransform; /** * Creates a new texture from the specified base texture. * @param baseTexture The base texture. * @param uvSet The uv set to use (0 or 1). */ constructor(baseTexture: BaseTexture, uvSet?: number | undefined); }