import { BaseTexture } from "@pixi/core"; import { StandardMaterialTexture } from "./standard-material-texture"; /** * Represents a texture which holds specific data for a occlusion map. */ export declare class StandardMaterialOcclusionTexture extends StandardMaterialTexture { strength?: number | undefined; uvSet?: number | undefined; /** * Creates a new texture from the specified base texture. * @param baseTexture The base texture. * @param strength The strength of the occlusion. * @param uvSet The uv set to use (0 or 1). */ constructor(baseTexture: BaseTexture, strength?: number | undefined, uvSet?: number | undefined); }