export declare enum StandardMaterialAlphaMode { /** * The rendered output is fully opaque and any alpha value is ignored. */ opaque = "opaque", /** * The rendered output is either fully opaque or fully transparent depending * on the alpha value and the specified alpha cutoff value. This mode is used * to simulate geometry such as tree leaves or wire fences. */ mask = "mask", /** * The rendered output is combined with the background using the normal * painting operation (i.e. the Porter and Duff over operator). This mode is * used to simulate geometry such as guaze cloth or animal fur. */ blend = "blend" }