import { glTFTexture } from "./gltf-texture"; /** * glTF defines materials using a common set of parameters that are based on * widely used material representations from Physically-Based Rendering (PBR). */ export declare class glTFMaterial { alphaCutoff: number; alphaMode: string; doubleSided: boolean; roughness: number; metallic: number; baseColorTexture?: glTFTexture; metallicRoughnessTexture?: glTFTexture; normalTexture?: glTFTexture & { scale?: number; }; occlusionTexture?: glTFTexture & { strength?: number; }; emissiveTexture?: glTFTexture; emissiveFactor: number[]; baseColor: number[]; unlit: boolean; }