/** * Represents data for a specific geometry attribute. */ export declare class glTFAttribute { buffer: Uint32Array | Float32Array | Int8Array | Uint8Array | Int16Array | Uint16Array; componentType: number; stride: number; componentCount: number; normalized: boolean; min?: number[] | undefined; max?: number[] | undefined; constructor(buffer: Uint32Array | Float32Array | Int8Array | Uint8Array | Int16Array | Uint16Array, componentType: number, stride: number, componentCount: number, normalized?: boolean, min?: number[] | undefined, max?: number[] | undefined); static from(componentType: number, componentCount: number, buffer: ArrayBuffer, offset: number, size: number, stride?: number, normalized?: boolean, min?: number[], max?: number[]): glTFAttribute; }