import { Container } from '@pixi/display'; import { Quaternion } from "./transform/quaternion"; import { Transform3D } from "./transform/transform"; import { Point3D } from "./transform/point"; /** * A container represents a collection of 3D objects. */ export declare class Container3D extends Container { transform: Transform3D; set position(value: Point3D); get position(): Point3D; set scale(value: Point3D); get scale(): Point3D; set rotationQuaternion(value: Quaternion); /** The quaternion rotation of the object. */ get rotationQuaternion(): Quaternion; /** The position of the object on the z axis relative to the local * coordinates of the parent. */ get z(): number; set z(value: number); get localTransform(): import(".").Matrix4x4; get worldTransform(): import(".").Matrix4x4; }