/** * Strategy interface for different reel spinning behaviors. * * Each mode defines how symbols move during a spin frame * and how landing is handled. */ export interface SpinningMode { readonly name: string; /** * Compute the Y displacement for this frame. * @param symbolHeight - Height of one symbol in pixels. * @param speed - Current spin speed (pixels per frame). * @param deltaMs - Time since last frame in milliseconds. * @returns Y displacement in pixels. */ computeDeltaY(symbolHeight: number, speed: number, deltaMs: number): number; } //# sourceMappingURL=SpinningMode.d.ts.map