import { Sprite } from '@pixi/sprite'; import { Matrix2d } from '../Matrix2d'; import { Filter, FilterSystem, RenderTexture } from '@pixi/core'; export declare class SpriteMaskFilter2d extends Filter { constructor(sprite: Sprite); maskSprite: Sprite; maskMatrix: Matrix2d; apply(filterManager: FilterSystem, input: RenderTexture, output: RenderTexture, clearMode?: number): void; static calculateSpriteMatrix(input: RenderTexture, mappedMatrix: Matrix2d, sprite: Sprite): Matrix2d; }