import { Renderer, Texture } from '@pixi/core'; import { IPointData, Matrix, Point } from '@pixi/math'; import { Projection2d } from '../Projection2d'; import { DisplayObject } from '@pixi/display'; import { TRANSFORM_STEP } from '../../base'; import { TilingSprite } from '@pixi/sprite-tiling'; export declare class TilingSprite2d extends TilingSprite { constructor(texture: Texture, width: number, height: number); tileProj: Projection2d; proj: Projection2d; get worldTransform(): Matrix; toLocal

(position: IPointData, from?: DisplayObject, point?: P, skipUpdate?: boolean, step?: TRANSFORM_STEP): P; _render(renderer: Renderer): void; }