import { Sprite } from '@pixi/sprite'; import { Texture } from '@pixi/core'; import { Projection2d } from '../Projection2d'; import { IPointData, Matrix, Point } from '@pixi/math'; import { DisplayObject } from '@pixi/display'; import { TRANSFORM_STEP } from '../../base'; export declare class Sprite2d extends Sprite { constructor(texture: Texture); vertexData2d: Float32Array; proj: Projection2d; _calculateBounds(): void; calculateVertices(): void; calculateTrimmedVertices(): void; toLocal
(position: IPointData, from?: DisplayObject, point?: P, skipUpdate?: boolean, step?: TRANSFORM_STEP): P; get worldTransform(): Matrix; }