import { Matrix } from '@pixi/math'; import { Texture } from '@pixi/core'; import { Sprite } from '@pixi/sprite'; import { ProjectionSurface } from '../ProjectionSurface'; export declare class Sprite2s extends Sprite { constructor(texture: Texture); proj: ProjectionSurface; aTrans: Matrix; _calculateBounds(): void; calculateVertices(): void; calculateTrimmedVertices(): void; get worldTransform(): Matrix; }