import { BatchRenderer, ViewableBuffer, BatchTextureArray } from '@pixi/core'; import { Dict } from '@pixi/utils'; import { Sprite } from '@pixi/sprite'; export declare class UniformBatchRenderer extends BatchRenderer { _iIndex: number; _aIndex: number; _dcIndex: number; _bufferedElements: Array; _attributeBuffer: ViewableBuffer; _indexBuffer: Uint16Array; vertexSize: number; forceMaxTextures: number; getUniforms(sprite: Sprite): any; syncUniforms(obj: Dict): void; defUniforms: {}; buildDrawCalls(texArray: BatchTextureArray, start: number, finish: number): void; drawBatches(): void; contextChange(): void; }