import { Container } from '@pixi/display'; import { Effect } from './effect'; /** * A zooming effect that involves the camera zooming in to a particular point on the container. */ export declare class ZoomTo extends Effect { /** * The zoom level to zoom to with values larger than 1 being zoomed in and values smaller than 1 being zoomed out. * * @private * * @property {Vector} */ private _desiredZoomLevel; /** * A reference to the easing function to use for this effect. * * @private * * @property {Function} */ private _easing; /** * A reference to the initial zoom level. * * @private * * @property {Vector} */ private _initialZoomLevel; /** * Indicates whether the desired x zoom level is greater than the current zoom level or not. * * @private * * @property {boolean} */ private _xIsGreater; /** * Indicates whether the desired y zoom level is greater than the current zoom level or not. * * @private * * @property {boolean} */ private _yIsGreater; /** * @param {Container} container A reference to the container to apply the zoomto effect to. * @param {number} xZoomLevel The zoom level to zoom horizontally with values larger than 1 being zoomed in and values smaller than 1 being zoomed out. * @param {number} yZoomLevel The zoom level to zoom vertically with values larger than 1 being zoomed in and values smaller than 1 being zoomed out. * @param {number} duration The amount of time, in milliseconds, that the effect should take. * @param {Function} [easing] The easing function that should be used. */ constructor(container: Container, xZoomLevel: number, yZoomLevel: number, duration: number, easing?: Function); /** * Updates the status of this effect on a frame by frame basis. */ update(): void; /** * Checks to see if the container's current zoom level is very close to the desired zoom level. * * We can't use container zoom == desired zoom because with the game loop we might miss that exact moment so we check a very small window. * * @private * * @returns {boolean} Returns true if the zoom criteria is met or false otherwise. */ criteriaMet(): boolean; }