import type { ENV } from '@pixi/constants'; import { GC_MODES } from '@pixi/constants'; import type { isMobileResult } from 'ismobilejs'; import { MIPMAP_MODES } from '@pixi/constants'; import { PRECISION } from '@pixi/constants'; import { SCALE_MODES } from '@pixi/constants'; import { WRAP_MODES } from '@pixi/constants'; export declare interface IRenderOptions { view: HTMLCanvasElement; antialias: boolean; autoDensity: boolean; backgroundColor: number; backgroundAlpha: number; useContextAlpha: boolean | 'notMultiplied'; clearBeforeRender: boolean; preserveDrawingBuffer: boolean; width: number; height: number; legacy: boolean; } export declare interface ISettings { MIPMAP_TEXTURES: MIPMAP_MODES; ANISOTROPIC_LEVEL: number; RESOLUTION: number; FILTER_RESOLUTION: number; SPRITE_MAX_TEXTURES: number; SPRITE_BATCH_SIZE: number; RENDER_OPTIONS: IRenderOptions; GC_MODE: GC_MODES; GC_MAX_IDLE: number; GC_MAX_CHECK_COUNT: number; WRAP_MODE: WRAP_MODES; SCALE_MODE: SCALE_MODES; PRECISION_VERTEX: PRECISION; PRECISION_FRAGMENT: PRECISION; CAN_UPLOAD_SAME_BUFFER: boolean; CREATE_IMAGE_BITMAP: boolean; ROUND_PIXELS: boolean; RETINA_PREFIX?: RegExp; FAIL_IF_MAJOR_PERFORMANCE_CAVEAT?: boolean; UPLOADS_PER_FRAME?: number; SORTABLE_CHILDREN?: boolean; PREFER_ENV?: ENV; STRICT_TEXTURE_CACHE?: boolean; MESH_CANVAS_PADDING?: number; TARGET_FPMS?: number; } export declare const isMobile: isMobileResult; /** * User's customizable globals for overriding the default PIXI settings, such * as a renderer's default resolution, framerate, float precision, etc. * @example * // Use the native window resolution as the default resolution * // will support high-density displays when rendering * PIXI.settings.RESOLUTION = window.devicePixelRatio; * * // Disable interpolation when scaling, will make texture be pixelated * PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST; * @namespace PIXI.settings */ export declare const settings: ISettings; export { }