import type * as Phaser from 'phaser'; declare var __VLS_1: {}; type __VLS_Slots = {} & { default?: (props: typeof __VLS_1) => any; }; declare const __VLS_base: import('vue').DefineComponent, { phaserInstance: Phaser.Physics.Arcade.StaticBody; }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, { create: (gameObject: Phaser.Physics.Arcade.StaticBody) => any; }, string, import('vue').PublicProps, Readonly> & Readonly<{ onCreate?: ((gameObject: Phaser.Physics.Arcade.StaticBody) => any) | undefined; }>, { enable: boolean; }, {}, {}, {}, string, import('vue').ComponentProvideOptions, true, {}, any>; declare const __VLS_export: __VLS_WithSlots; declare const _default: typeof __VLS_export; export default _default; type __VLS_WithSlots = T & { new (): { $slots: S; }; };