import { PropType } from 'vue'; import * as Phaser from 'phaser'; declare var __VLS_1: {}; type __VLS_Slots = {} & { default?: (props: typeof __VLS_1) => any; }; declare const __VLS_base: import('vue').DefineComponent; required: true; }; layerIndex: { type: NumberConstructor; required: true; }; tileset: { type: PropType; required: true; }; tween: { type: PropType; }; tweens: { type: PropType; }; timeline: { type: PropType; }; active: { type: BooleanConstructor; }; visible: { type: BooleanConstructor; }; x: { type: NumberConstructor; }; y: { type: NumberConstructor; }; rotation: { type: NumberConstructor; }; origin: { type: NumberConstructor; }; originX: { type: NumberConstructor; }; originY: { type: NumberConstructor; }; displayOriginX: { type: NumberConstructor; }; displayOriginY: { type: NumberConstructor; }; scale: { type: NumberConstructor; }; scaleX: { type: NumberConstructor; }; scaleY: { type: NumberConstructor; }; displayWidth: { type: NumberConstructor; }; displayHeight: { type: NumberConstructor; }; scrollFactor: { type: NumberConstructor; }; scrollFactorX: { type: NumberConstructor; }; scrollFactorY: { type: NumberConstructor; }; dropZone: { type: BooleanConstructor; }; depth: { type: NumberConstructor; }; alpha: { type: NumberConstructor; }; blendMode: { type: (NumberConstructor | StringConstructor)[]; }; lighting: { type: BooleanConstructor; }; }>, { phaserInstance: Phaser.Tilemaps.TilemapLayer; }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, { create: (gameObject: Phaser.Tilemaps.TilemapLayer) => any; }, string, import('vue').PublicProps, Readonly; required: true; }; layerIndex: { type: NumberConstructor; required: true; }; tileset: { type: PropType; required: true; }; tween: { type: PropType; }; tweens: { type: PropType; }; timeline: { type: PropType; }; active: { type: BooleanConstructor; }; visible: { type: BooleanConstructor; }; x: { type: NumberConstructor; }; y: { type: NumberConstructor; }; rotation: { type: NumberConstructor; }; origin: { type: NumberConstructor; }; originX: { type: NumberConstructor; }; originY: { type: NumberConstructor; }; displayOriginX: { type: NumberConstructor; }; displayOriginY: { type: NumberConstructor; }; scale: { type: NumberConstructor; }; scaleX: { type: NumberConstructor; }; scaleY: { type: NumberConstructor; }; displayWidth: { type: NumberConstructor; }; displayHeight: { type: NumberConstructor; }; scrollFactor: { type: NumberConstructor; }; scrollFactorX: { type: NumberConstructor; }; scrollFactorY: { type: NumberConstructor; }; dropZone: { type: BooleanConstructor; }; depth: { type: NumberConstructor; }; alpha: { type: NumberConstructor; }; blendMode: { type: (NumberConstructor | StringConstructor)[]; }; lighting: { type: BooleanConstructor; }; }>> & Readonly<{ onCreate?: ((gameObject: Phaser.Tilemaps.TilemapLayer) => any) | undefined; }>, { active: boolean; visible: boolean; dropZone: boolean; lighting: boolean; }, {}, {}, {}, string, import('vue').ComponentProvideOptions, true, {}, any>; declare const __VLS_export: __VLS_WithSlots; declare const _default: typeof __VLS_export; export default _default; type __VLS_WithSlots = T & { new (): { $slots: S; }; };