import { PropType } from 'vue'; import { TimelineConfig, TweenConfig } from '../../types'; import * as Phaser from 'phaser'; declare var __VLS_1: {}; type __VLS_Slots = {} & { default?: (props: typeof __VLS_1) => any; }; declare const __VLS_base: import('vue').DefineComponent; }; tweens: { type: PropType; }; timeline: { type: PropType; }; texture: { type: PropType; }; frame: { type: PropType; }; config: { type: PropType; }; emitting: { type: BooleanConstructor; }; }>, { phaserInstance: Phaser.GameObjects.Particles.ParticleEmitter; }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, { stop: (emitter: Phaser.GameObjects.Particles.ParticleEmitter) => any; start: (emitter: Phaser.GameObjects.Particles.ParticleEmitter) => any; complete: (emitter: Phaser.GameObjects.Particles.ParticleEmitter) => any; "update:tweens": (value: TweenConfig[]) => any; "update:tween": (value: TweenConfig) => any; "update:timeline": (value: TimelineConfig[]) => any; create: (gameObject: Phaser.GameObjects.Particles.ParticleEmitter) => any; "update:x": (value: number) => any; "update:y": (value: number) => any; explode: (emitter: Phaser.GameObjects.Particles.ParticleEmitter, particle: Phaser.GameObjects.Particles.Particle | undefined) => any; deathzone: (emitter: Phaser.GameObjects.Particles.ParticleEmitter, particle: Phaser.GameObjects.Particles.Particle, zone: Phaser.GameObjects.Particles.Zones.DeathZone) => any; }, string, import('vue').PublicProps, Readonly; }; tweens: { type: PropType; }; timeline: { type: PropType; }; texture: { type: PropType; }; frame: { type: PropType; }; config: { type: PropType; }; emitting: { type: BooleanConstructor; }; }>> & Readonly<{ onStop?: ((emitter: Phaser.GameObjects.Particles.ParticleEmitter) => any) | undefined; onStart?: ((emitter: Phaser.GameObjects.Particles.ParticleEmitter) => any) | undefined; onComplete?: ((emitter: Phaser.GameObjects.Particles.ParticleEmitter) => any) | undefined; "onUpdate:tweens"?: ((value: TweenConfig[]) => any) | undefined; "onUpdate:tween"?: ((value: TweenConfig) => any) | undefined; "onUpdate:timeline"?: ((value: TimelineConfig[]) => any) | undefined; onCreate?: ((gameObject: Phaser.GameObjects.Particles.ParticleEmitter) => any) | undefined; "onUpdate:x"?: ((value: number) => any) | undefined; "onUpdate:y"?: ((value: number) => any) | undefined; onExplode?: ((emitter: Phaser.GameObjects.Particles.ParticleEmitter, particle: Phaser.GameObjects.Particles.Particle | undefined) => any) | undefined; onDeathzone?: ((emitter: Phaser.GameObjects.Particles.ParticleEmitter, particle: Phaser.GameObjects.Particles.Particle, zone: Phaser.GameObjects.Particles.Zones.DeathZone) => any) | undefined; }>, { active: boolean; visible: boolean; lighting: boolean; emitting: boolean; }, {}, {}, {}, string, import('vue').ComponentProvideOptions, true, {}, any>; declare const __VLS_export: __VLS_WithSlots; declare const _default: typeof __VLS_export; export default _default; type __VLS_WithSlots = T & { new (): { $slots: S; }; };