import * as Phaser from 'phaser'; declare const _default: typeof __VLS_export; export default _default; declare const __VLS_export: __VLS_WithSlots, { phaserInstance: Phaser.GameObjects.Layer; }, {}, {}, {}, import('vue').ComponentOptionsMixin, import('vue').ComponentOptionsMixin, { create: (gameObject: Phaser.GameObjects.Layer) => any; }, string, import('vue').PublicProps, Readonly> & Readonly<{ onCreate?: ((gameObject: Phaser.GameObjects.Layer) => any) | undefined; }>, { active: boolean; visible: boolean; }, {}, {}, {}, string, import('vue').ComponentProvideOptions, true, {}, any>, { default?: (props: {}) => any; }>; type __VLS_WithSlots = T & { new (): { $slots: S; }; };