import BBCodeText from '../../bbcodetext/BBCodeText'; import Label from '../../label/Label'; import CreateTextArea from './CreateTextArea'; export default CreateText; declare namespace CreateText { interface IBitmapTextConfig { /** * Type tag for bitmap text. */ $type?: 'bitmaptext', /** * Bitmap font key. */ key: string, /** * Bitmap font size. */ size?: number, /** * Bitmap font size override. */ fontSize?: number, /** * Text color. */ color?: number, /** * Alpha value. */ alpha?: number, /** * Tint color. */ tint?: number, /** * Flip horizontally. */ flipX?: boolean, /** * Flip vertically. */ flipY?: boolean, /** * Origin applied to both axes. */ origin?: number, /** * Origin x value. */ originX?: number, /** * Origin y value. */ originY?: number, } interface ITextConfig extends Phaser.GameObjects.TextStyle { /** * Type tag for text. */ $type?: 'text', /** * Alpha value. */ alpha?: number, /** * Tint color. */ tint?: number, /** * Flip horizontally. */ flipX?: boolean, /** * Flip vertically. */ flipY?: boolean, /** * Origin applied to both axes. */ origin?: number, /** * Origin x value. */ originX?: number, /** * Origin y value. */ originY?: number, } interface IBBCodeTextConfig extends BBCodeText.TextStyle { /** * Type tag for BBCode text. */ $type?: 'bbcodetext', /** * Alpha value. */ alpha?: number, /** * Tint color. */ tint?: number, /** * Flip horizontally. */ flipX?: boolean, /** * Flip vertically. */ flipY?: boolean, /** * Origin applied to both axes. */ origin?: number, /** * Origin x value. */ originX?: number, /** * Origin y value. */ originY?: number, } interface ILabelConfig extends Label.IConfig { /** * Type tag for label. */ $type?: 'label', } interface ITextAreaConfig extends CreateTextArea.IConfig { /** * Type tag for textarea. */ $type?: 'textarea', } type IConfig = IBitmapTextConfig | ITextConfig | IBBCodeTextConfig | ILabelConfig | ITextAreaConfig; } /** * Create a text game object based on config. * @param scene - The Scene to which this object belongs. * @param config - Text configuration. * @returns The created text object. */ declare function CreateText( scene: Phaser.Scene, config?: CreateText.IConfig ): Phaser.GameObjects.Text;