import CanvasInput from '../../canvasinput/CanvasInput.js'; /** * Create a `CanvasInput` from configuration. * * @param scene - Scene that owns the created input. * @param config - Optional canvas input configuration. * @param deepCloneConfig - Set to true to deep-clone config before use. * @returns Created canvas input instance. */ declare function CreateInputText( scene: Phaser.Scene, config?: CanvasInput.IConfig, deepCloneConfig?: boolean ): CanvasInput; export default CreateInputText;