import ColorInput from '../../colorinput/colorinput/ColorInput.js'; /** * Create a color input game object with optional configuration cloning. * * @param scene - The Phaser scene that owns the created color input object. * @param config - Optional configuration for the color input object. * @param deepCloneConfig - Set to true to deep-clone the configuration before use. * @returns The created color input game object. */ declare function CreateColorInput( scene: Phaser.Scene, config?: ColorInput.IConfig, deepCloneConfig?: boolean, ): ColorInput; export default CreateColorInput;