import StatesRoundRectangle from '../../statesroundrectangle/StatesRoundRectangle'; import StatesBarRectangle from '../../statesbarrectangle/StatesBarRectangle'; import StatesNineSlice from '../../statesnineslice/StatesNineSlice'; import StatesImage from '../../statesimage/StatesImage'; import StatesNinePatch from '../../statesninepatch/StatesNinePatch'; export default CreateBackground; declare namespace CreateBackground { interface IRoundRectangle extends StatesRoundRectangle.IConfig { /** * Alpha value. */ alpha?: number, /** * Origin applied to both axes. */ origin?: number, /** * Origin x value. */ originX?: number, /** * Origin y value. */ originY?: number, } interface IBarRectangle extends StatesBarRectangle.IConfig { /** * Type tag for bar rectangles. */ $type?: 'bar', /** * Alpha value. */ alpha?: number, /** * Origin applied to both axes. */ origin?: number, /** * Origin x value. */ originX?: number, /** * Origin y value. */ originY?: number, } interface INineSlice extends StatesNineSlice.IConfig { /** * Type tag for nine-slice. */ $type?: 'nineSlice' /** * Alpha value. */ alpha?: number, /** * Tint color. */ tint?: number, /** * Origin applied to both axes. */ origin?: number, /** * Origin x value. */ originX?: number, /** * Origin y value. */ originY?: number, } interface IImage extends StatesImage.IConfig { /** * Type tag for images. */ $type?: 'image', /** * Alpha value. */ alpha?: number, /** * Tint color. */ tint?: number, /** * Flip horizontally. */ flipX?: boolean, /** * Flip vertically. */ flipY?: boolean, /** * Origin applied to both axes. */ origin?: number, /** * Origin x value. */ originX?: number, /** * Origin y value. */ originY?: number, } interface INinePatch extends StatesNinePatch.IConfig { /** * Type tag for nine-patch. */ $type?: 'nineSlice', /** * Alpha value. */ alpha?: number, /** * Tint color. */ tint?: number, /** * Origin applied to both axes. */ origin?: number, /** * Origin x value. */ originX?: number, /** * Origin y value. */ originY?: number, } type IConfig = IRoundRectangle | IBarRectangle | INineSlice | IImage | INinePatch; } /** * Create a background game object based on config. * @param scene - The Scene to which this object belongs. * @param config - Background configuration. * @returns The created background object. */ declare function CreateBackground( scene: Phaser.Scene, config?: CreateBackground.IConfig ): StatesRoundRectangle