// import * as Phaser from 'phaser'; /** * Show a game object. * * @param gameObject - The game object to show. * @returns Nothing. */ export function Show( gameObject: Phaser.GameObjects.GameObject ): void; /** * Hide a game object. * * @param gameObject - The game object to hide. * @returns Nothing. */ export function Hide( gameObject: Phaser.GameObjects.GameObject ): void; /** * Check whether a game object is currently shown. * * @param gameObject - The game object to check. * @returns True if the game object is shown. */ export function IsShown( gameObject: Phaser.GameObjects.GameObject ): boolean;