export default StatesText; declare namespace StatesText { /** * Configuration options for creating a states-aware text object. */ interface IConfig extends Phaser.GameObjects.TextStyle { /** * Initial x position. */ x?: number, /** * Initial y position. */ y?: number, /** * Initial text content. */ text?: string, /** * Active-state font family. */ 'active.fontFamily'?: string, /** * Active-state font size. */ 'active.fontSize'?: string, /** * Active-state font style. */ 'active.fontStyle'?: string, /** * Active-state background color. */ 'active.backgroundColor'?: null | string | number, /** * Active-state text color. */ 'active.color'?: null | string | number, /** * Active-state fill color. */ 'active.fill'?: null | string | number, /** * Active-state stroke color. */ 'active.stroke'?: null | string | number, /** * Active-state stroke thickness. */ 'active.strokeThickness'?: number, /** * Hover-state font family. */ 'hover.fontFamily'?: string, /** * Hover-state font size. */ 'hover.fontSize'?: string, /** * Hover-state font style. */ 'hover.fontStyle'?: string, /** * Hover-state background color. */ 'hover.backgroundColor'?: null | string | number, /** * Hover-state text color. */ 'hover.color'?: null | string | number, /** * Hover-state fill color. */ 'hover.fill'?: null | string | number, /** * Hover-state stroke color. */ 'hover.stroke'?: null | string | number, /** * Hover-state stroke thickness. */ 'hover.strokeThickness'?: number, /** * Disable-state font family. */ 'disable.fontFamily'?: string, /** * Disable-state font size. */ 'disable.fontSize'?: string, /** * Disable-state font style. */ 'disable.fontStyle'?: string, /** * Disable-state background color. */ 'disable.backgroundColor'?: null | string | number, /** * Disable-state text color. */ 'disable.color'?: null | string | number, /** * Disable-state fill color. */ 'disable.fill'?: null | string | number, /** * Disable-state stroke color. */ 'disable.stroke'?: null | string | number, /** * Disable-state stroke thickness. */ 'disable.strokeThickness'?: number, } } /** * Text object with active/hover/disable state styles. */ declare class StatesText extends Phaser.GameObjects.Text { /** * Create a states text object. * * @param scene - Scene that owns this game object. * @param config - Optional state-style configuration. */ constructor( scene: Phaser.Scene, config?: StatesText.IConfig ); /** * Set active state styling. * * @param enable - True to enable active state. * @returns This game object. */ setActiveState(enable?: boolean): this; /** * Set hover state styling. * * @param enable - True to enable hover state. * @returns This game object. */ setHoverState(enable?: boolean): this; /** * Set disable state styling. * * @param enable - True to enable disable state. * @returns This game object. */ setDisableState(enable?: boolean): this; }