import RoundRectangle from '../roundrectangle/RoundRectangle'; export default StatesRoundRectangle; declare namespace StatesRoundRectangle { /** * Radius config type used by state-specific radius fields. */ type RadiusStateType = number | RoundRectangle.IRadiusConfig | ({ /** * Radius value. */ radius?: number | RoundRectangle.IRadiusConfig, /** * Corner curve iteration count. */ iteration?: number }); /** * Configuration options for creating a states-aware round rectangle. */ interface IConfig extends RoundRectangle.IConfig { /** * Active-state fill color. */ 'active.color'?: number, /** * Active-state fill alpha. */ 'active.alpha'?: number, /** * Active-state stroke color. */ 'active.strokeColor'?: number, /** * Active-state stroke alpha. */ 'active.strokeAlpha'?: number, /** * Active-state stroke width. */ 'active.strokeWidth'?: number, /** * Active-state radius configuration. */ 'active.radius'?: RadiusStateType, /** * Hover-state fill color. */ 'hover.color'?: number, /** * Hover-state fill alpha. */ 'hover.alpha'?: number, /** * Hover-state stroke color. */ 'hover.strokeColor'?: number, /** * Hover-state stroke alpha. */ 'hover.strokeAlpha'?: number, /** * Hover-state stroke width. */ 'hover.strokeWidth'?: number, /** * Hover-state radius configuration. */ 'hover.radius'?: RadiusStateType, /** * Disable-state fill color. */ 'disable.color'?: number, /** * Disable-state fill alpha. */ 'disable.alpha'?: number, /** * Disable-state stroke color. */ 'disable.strokeColor'?: number, /** * Disable-state stroke alpha. */ 'disable.strokeAlpha'?: number, /** * Disable-state stroke width. */ 'disable.strokeWidth'?: number, /** * Disable-state radius configuration. */ 'disable.radius'?: RadiusStateType, } } /** * Round rectangle object with active/hover/disable state styles. */ declare class StatesRoundRectangle extends RoundRectangle { /** * Create a states round rectangle object. * * @param scene - Scene that owns this game object. * @param config - Optional state-style configuration. */ constructor( scene: Phaser.Scene, config?: StatesRoundRectangle.IConfig ); /** * Set active state styling. * * @param enable - True to enable active state. * @returns This game object. */ setActiveState(enable?: boolean): this; /** * Set hover state styling. * * @param enable - True to enable hover state. * @returns This game object. */ setHoverState(enable?: boolean): this; /** * Set disable state styling. * * @param enable - True to enable disable state. * @returns This game object. */ setDisableState(enable?: boolean): this; }